In addition to writing books, I have a couple of other esoteric, creative-type hobbies. One such being pinball. I love to play pinball. Something about the kinetic, real-world physics aspect of slapping a ball and hitting targets, some unexpectedly, that I find satisfying. Since I am a creative, I couldn't stop at just playing. I tinker too.

On the following pages, you will find details about modifications, code rewrites, and changes that I have made to pinball and arcade machines that I have done over the years.

Spiderman

This page details the modifications to a Spiderman pinball machine. There are actually three different pinball machines that had the spiderman theme. The one I modified was made by the Stern pinball company in 2007. By most ratings, it is the best of the three and many rate in as one of the top ten (or at least 20) pinball machines of all time. It's a lot of fun.

Arkanoid

This page discusses modifications to the 1980's arcade video game, Arkanoid. It was a breakout style game where an arrangement of bricks at the top must be hit with a little ball using a paddle. The modifications I made involved rewriting the code for different screens.

Demolition Man

This pageThis page details the modifications to a Demolition Man pinball made by the Williams/Bally pinball company in 1994. It was one of those games that had a terrific playfield layout but was based upon a movie that was not that well recieved.

I think most pinball players could, if pressed, look beyond the art and theme if the rules were solid, but, unfortunately, the original rules were heavily slanted towards one style of game play: lock freeze and multiball. I rewrote the rules for the entire game from scratch making the game play much more balanced and added in custom artwork made by another pinball enthusiast.

Tempest

This pageThis page details the modifications to a Tempest Arcade Machine made by Atari in 1980.

Tempest, like many Atari titles from the early 1980's, was an adreniline fueled conflict-based game. It was unique in that it did not use a raster based screen, but a vector screen. These are super hard to come by anymore. It wasn't quite as popular as Asteroids, another vector game, but was close and unlike Asteroids, Tempest used color on its screen.

I did this project sometime after the Arkanoid new screens and basically had the same idea, take a great game and make different levels for it.